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Sunday
Jun182017

MIYUBI

Stars: Owen Vaccaro, P.J. Byrne, Emily Bergl, Richard Riehle, Ted Sutherland, Tatum Kensington Bailey, Lindsay Arnold, Noah Crawford and Jeff Goldblum.
Writer: Owen Burke
Directors: Félix Lajeunesse and Paul Raphael.

Screened at VR Experience Lounge 2 at The Hub, Sydney Town Hall, as part of the 2017 Sydney Film Festival.

Rating: 4/5

Both a sweetly nostalgic love letter to 80’s family rituals and a satirically acidic spin on the fleeting nature of consumer culture, the 40 minute virtual reality ‘feature’ Miyubi is at once warmly familiar and dizzyingly groundbreaking. The story of a toy robot whose life cycle lasts the attention span of a pre-teen boy, this captivating comedy-drama represents one giant leap towards a feature film future that includes unlockable narrative strands and 360-degree perspectives.

Once the goggles and headset are strapped on, the viewer becomes the titular android, a birthday gift for a precocious youngest boy (Owen Vaccaro) that is unwrapped to his unbridled glee sometime in 1982. Recalling the sibling dynamic of Spielberg’s E.T., his older brother (Ted Sutherland) is the wannabe-cool older brother stereotype, while doe-eyed moppet (Tatum Kensington) is the cute kid sister. Filling out the house is the increasingly desperate dad (P.J. Byrne), whose over-eager longing to be his son’s best friend is at odds with his job ‘s travel commitments; a mom (Emily Bergl), who has found the middle-class, wallpapered nirvana of her dreams; and, Grandpa (the wonderful Richard Riehle) whose fading memory and repetitive wartime recollections are testing everyone’s patience.

Miyubi’s journey unfolds as a series of reboots; during the downtime, the robot powers up, runs increasingly troublesome diagnostic checks, and re-emerges into a world in which his value as both a piece of hardware and a friend is waning. The plight of Miyubi echoes the emotional centre of Pixar’s Toy Story, in which Buzz, Woody and the gang are soon shunted for newer, cooler upgrades. At first the object of Grandpa’s derision and contempt (he fought the Japanese, he likes to remind his family, and now their technology is taking over his house), Miyubi and the old man soon bond over their impending obsolescence.

The beautifully rendered work is a collaboration between the Montreal-based Felix Paul Studios, whose principals Félix Lajeunesse and Paul Raphael direct with seasoned skill (they recently inked a deal to explore feature-length VR opportunities with 20th Century Fox); and, humourist Owen Burke, one of the driving forces behind the Funny or Die troupe. His characterisations are pitched high, but the warm, more human moments are undeniably touching; one sequence, in which an airport-bound Dad dons a Rambo Halloween outfit to record a video message for his family, is very tender.

The larger question, of course, is how much of an expansion to the art and craft of cinematic storytelling do Lajeunesse and Raphael achieve via the use of virtual reality. The immersive element is certainly remarkable; sequences that take place in the boy’s bedrooms, set designed to recall pivotal influences in 80’s pop culture history, will stir the hearts and minds of Gen-Xers like no other film experience could (a Battlestar Galactica one-sheet autographed by the late Richard Hatch…I mean, Wow!). The physical reaction the viewer experiences are also without precedent; when a character reaches for Miyubi’s front control panel and inserts a music cassette, one’s tummy instinctively tightens.

The most intriguing advancement represents a melding of the traditional narrative and the tiered storytelling used predominantly in video games. By collecting three secret items, Miyubi accesses an implanted subconscious and is transported to the wondrously cavernous warehouse workplace of The Creator, played with typically eccentric charm by Jeff Goldblum. The sequence is not only a masterclass in richly detailed set design, but it also addresses the very essence of the cinematic ‘fourth wall’. To have Goldblum, deep in character, speak in extreme close-up directly into your eyes challenges the viewer to stay within the narrative, while experiencing a new form of celebrity interaction. (A further level, apparently representing Miyubi’s ‘happy place’, is spoken of by The Creator, but was not unlocked by your reviewer.)

As the medium advances, Miyubi will be looked back upon as a pivotal moment in VR development. A smartly written, emotionally resonant slice-of-life drama, it is an engaging, funny work. More importantly, it is a first for the new technology and represents a seismic shift towards the acceptance of VR films.

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